Town: Gras-zlǟm Ner

Gras-zlǟm Ner

Gras-zlǟm Ner
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceAsu Pamo Nopozopa District
Sub ProvenceI̽vli̽la Parish
RegionDêtdë-lêcê Brushlands
Founded1466
Community LeaderAdministrator Gencoss Yandieri
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4784 m (15695 ft)
Average Yearly Precipitation72 cm/y (28 in/y)
Population1214
Population Density242 people per km2 (607 people per mi2)
Town AuraNecromancy
Naming
Native nameGras-zlǟm Ner
Pronunciation/gras/ /zlaːm/
Direct Translation[filter] [nutrition]
Translation[Not Yet Translated]

Gras-zlǟm Ner (/gras/ /zlaːm/ [filter] [nutrition]) is a subtropical Town located in I̽vli̽la Parish, Asu Pamo Nopozopa District, within the Federation of Alveria.

The name Gras-zlǟm Ner is derived from the Wood Elvish language, as Gras-zlǟm Ner was founded by Tsmeshê Unzabu, who was culturaly Wood Elven.

Climate

Gras-zlǟm Ner has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Gras-zlǟm Ner receives an average of 72 cm/y (28 in/y) of precipitation, most of which comes in the form of rain during the spring. Gras-zlǟm Ner covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4784 m (15695 ft) above sea level.

Overview

Gras-zlǟm Ner was founded durring the late 16th century in spring of the year 1466, by Tsmeshê Unzabu. The establishment of Gras-zlǟm Ner was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tsmeshê Unzabu struck deals with nearby nations and communities to establish Gras-zlǟm Ner as a prison colony.

Gras-zlǟm Ner was built using the conventions of Wood Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Gras-zlǟm Ner is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Gras-zlǟm Ner is is constructed arround a series of broad flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Gras-zlǟm Ner makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Gras-zlǟm Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gras-zlǟm Ner.

Gras-zlǟm Ner has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gras-zlǟm Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gras-zlǟm Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gras-zlǟm Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gras-zlǟm Ner's public wards, blessings, and other arcane systems.

Gras-zlǟm Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Gras-zlǟm Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Gras-zlǟm Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Gras-zlǟm Ner's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Gras-zlǟm Ner hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Living Topiary near Gras-zlǟm Ner are known to be a mutant strain of the creature.

Gras-zlǟm Ner's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Summoning energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4916 m2
    • Cattle and Similar Creatures: 303
    • Poultry: 3642
    • Swine: 242
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

370 of Gras-zlǟm Ner's population work within a Foundational Occupation.

784 of Gras-zlǟm Ner's population do not work in a formal occupation, but do contribute to the local economy. 60 (5%) are noncontributers.

Points of Interest

Gras-zlǟm Ner makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Gras-zlǟm Ner is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

The the a handaxe of Elven High Magic, an a handaxe imbued with notable amounts of Elven High Magic energies was created near Gras-zlǟm Ner by in time immemorial, reportedly some time during the late 2nd century.

History